UNIT3D更改界面字體大小顏色
2021-5-5 23:08:59??????點(diǎn)擊:
以下例子表現(xiàn)了在UNIT3D場景中,動態(tài)更改界面字體大小、顏色。
void OnGUI()
{
GUIStyle bb=new GUIStyle();
bb.normal.background = null;bb.normal.textColor=new Color(1,0,0);
bb.fontSize = 15;
offset += 40;
s = "WISEGLOVE數(shù)據(jù)手套標(biāo)定方法:按下R建,再完成手冊指示的標(biāo)定手勢,完成標(biāo)定 ";// + facesouth.z.ToString ("F1");
s = GUI.TextField(new Rect(10, offset, 200, 20 + offset), s,bb);
offset += 40;
s = "WISEXMA動捕傳感器標(biāo)定方法:首先轉(zhuǎn)動身體面對屏幕按下A建,再轉(zhuǎn)動身體,\n 下方顯示的朝向值接近0時,站直做標(biāo)準(zhǔn)T-POSE,按下C鍵,完成標(biāo)定 ";
s = GUI.TextField(new Rect(10, offset, 150, 20 + offset), s,bb);
offset += 80;
s = "朝向:" + facesouth.z.ToString ("F1");
bb.fontSize = 25;
s = GUI.TextField(new Rect(100, offset, 200, 20 + offset), s,bb);
}
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